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Battlefield V – Operation Mercury & Gnomon Talk - Crafting Environments for Battlefield V

https://www.gnomon.edu/community/events/the-art-of-war-crafting-the-environments-of-battlefield-v
https://www.youtube.com/watch?v=AfLrkL6PoB0
I had the pleasure to go to Crete, Greece and Scan a variety of assets that were used in the creation of the Map Mercury, for Battlefield V Live Service.

I was responsible to create all Nature Kit assets (Cliffs, Rocks, Ridges, etc.) excluding vegetation, and worked with Kyle Nikolich (Sr. Tech Art) on the Destructible Architectural assets for the level.

At the Gnomon Event, I and another 3 co-workers from DICE LA shared some of our workflow that goes behind creating a Large Scale Battlefield Map.
I hope you guys like the results that we achieve as a Team at DICE LA, and have fun playing the map.