Battlefield 1 - Turning Tides - Heligoland Bight
This map was a combination of a couple different techniques, in which some assets were scanned in Shark Cove, in California, and a couple others were a mix between source crowd photogrammetry, using images from Heligoland areas, to generate a base of the red rock landmark, and Zbrush hand sculpted sections using photogrammetry as Alpha brushes to achieve the same level of detail.